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AgeCommit message (Expand)Author
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01fix for headless collision shape generationJakub Grzesik
2022-08-01Merge pull request #63754 from BastiaanOlij/storage_struct_privateRémi Verschelde
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-08-01Changed storage structs to privateBastiaan Olij
2022-08-01Tweak default fog settings for better appearanceHugo Locurcio
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-28Add startup flag to override XR mode settingsBastiaan Olij
2022-07-27Merge pull request #63406 from Zylann/init_viewport_fieldsRémi Verschelde
2022-07-27Merge pull request #62362 from clayjohn/VULKAN-haloRémi Verschelde
2022-07-27Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaultsRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-27Merge pull request #63522 from Chaosus/shader_fix_projectionYuri Rubinsky
2022-07-27Fix incorrect conversion of default value for mat4 uniform in shadersYuri Rubinsky
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
2022-07-26Merge pull request #62972 from Chaosus/shader_groupsRémi Verschelde
2022-07-26Merge pull request #63236 from halgriffiths/fix-texture-rect-transposeRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-25Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fixRémi Verschelde
2022-07-25Fix errors when using built-ins in shaderincYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-24Initialize default values for viewports in rendering server.Marc Gilleron
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Fix some errors after shader preprocessor PRYuri Rubinsky
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Adding shader preprocessor supportYuri Roubinsky