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AgeCommit message (Expand)Author
2022-09-05Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
2022-08-31Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2Rémi Verschelde
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij
2022-08-31Remove unnecessary `print_line` in RendererDummyHaoyu Qiu
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Fix updating OccluderPolygon shapessakrel
2022-08-26Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-biasRémi Verschelde
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-25Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio
2022-08-25Merge pull request #64749 from tefusion/fix_skeleton_editor_mesh_free_errorsRémi Verschelde
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Merge pull request #63091 from MinusKube/editor-window-render-bugRémi Verschelde
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Fix typo in RendererSceneCulltefusion
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Add Blendshape SupportOmar El Sheikh
2022-08-20Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio
2022-08-20Add `defined` keyword support to shader preprocessorYuri Rubinsky
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-20Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #63960 from bitsawer/fix-macro-expansionYuri Rubinsky
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-19Merge pull request #64342 from clayjohn/DOF-scaleMax Hilbrunner
2022-08-19Merge pull request #64459 from Chaosus/shader_elifYuri Rubinsky
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
2022-08-15Add `elif` directive to shader preprocessorYuri Rubinsky
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker