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Godot with FMOD integration
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2023-01-17
Merge pull request #71524 from clayjohn/MOBILE-TAA
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
2023-01-16
Merge pull request #71526 from clayjohn/RD-sun-scatter
Rémi Verschelde
2023-01-16
Merge pull request #62236 from MinusKube/master
Rémi Verschelde
2023-01-16
Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-16
Fix draw_polyline not supporting closed polygons and not having a uniform offset
MinusKube
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-15
Rename `center` method to `get_center` in Plane.
Raul Santos
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
Merge pull request #71346 from Chaosus/material_fix_freezing
Rémi Verschelde
2023-01-13
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Only setup depth framebuffer properties when not rendering ReflectionProbes
clayjohn
2023-01-12
Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
Merge pull request #71261 from clayjohn/RD-alpha-aa
Rémi Verschelde
2023-01-11
Take alpha antialising options into account when setting up materials
clayjohn
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-12
Merge pull request #71124 from clayjohn/forward-prepass
Rémi Verschelde
2023-01-11
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Rémi Verschelde
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
Only disable depth writing in opaque pipelines
clayjohn
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70929 from clayjohn/RD-mobile
Rémi Verschelde
2023-01-05
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Rémi Verschelde
2023-01-04
Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2023-01-03
Always try to clear render target before drawing 3D with Canvas BG mode
clayjohn
2023-01-03
Merge pull request #70884 from clayjohn/Depth-prepass
Rémi Verschelde
2023-01-03
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-27
visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
Merge pull request #70457 from clayjohn/RD-particles-update
Rémi Verschelde
2022-12-23
Merge pull request #70455 from clayjohn/RD-particle-trail
Rémi Verschelde
2022-12-23
Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
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