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AgeCommit message (Expand)Author
2023-01-15Rename `center` method to `get_center` in Plane.Raul Santos
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the gl_compat...clayjohn
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde
2023-01-05Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-03Always try to clear render target before drawing 3D with Canvas BG modeclayjohn
2023-01-03Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde
2023-01-03Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-27visual instance layers are regarded during shadow cullingMarkus Grafen
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23Merge pull request #70457 from clayjohn/RD-particles-updateRémi Verschelde
2022-12-23Merge pull request #70455 from clayjohn/RD-particle-trailRémi Verschelde
2022-12-23Fix shader crash when using boolean type for vertex->fragment varyingsYuri Rubinsky
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-22Check for disabled particle trail particle before initializing particle trailclayjohn
2022-12-21Merge pull request #70422 from clayjohn/RD-trailsRémi Verschelde
2022-12-21Disable particle trails particles when parent parent is not active.clayjohn
2022-12-21Merge pull request #70418 from clayjohn/RD-particlesRémi Verschelde
2022-12-21Ensure that particles are processed at least once before being usedclayjohn
2022-12-21Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singl...Rémi Verschelde
2022-12-20Fix double get_singleton()Quentin Guidée
2022-12-20Add missing != operator to `StringName`Yuri Rubinsky
2022-12-20Merge pull request #65376 from reduz/astc-supportRémi Verschelde
2022-12-20Implement basic ASTC supportJuan Linietsky