summaryrefslogtreecommitdiff
path: root/servers/rendering
AgeCommit message (Expand)Author
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-21Use Interleaved gradient noise for shadow samplesclayjohn
2021-01-20Merge pull request #44668 from clayjohn/VULKAN-downsampleRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-11Fix shader uniform instances compilationYuri Roubinsky
2021-01-11Merge pull request #45066 from Chaosus/shader_fix_uniform_crashRémi Verschelde
2021-01-10Prevent crash due to assigning incorrect order of instance uniformYuri Roubinsky
2021-01-09Fix LIGHT compilation for canvas shaderYuri Roubinsky
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Change the light attenuation formulas.reduz
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2021-01-04Merge pull request #44530 from clayjohn/VULKAN-framebuffer-errorRémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-02Typo correctionMuller-Castro
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
2020-12-24Use cubemap downsampler for reflection mipmapsclayjohn
2020-12-24Merge pull request #44656 from reduz/cull-fixes-and-optimizationsJuan Linietsky
2020-12-24Merge pull request #44649 from lyuma/bone_aabb_blendshapesRémi Verschelde
2020-12-24Cull fixes and optimizationsreduz
2020-12-24Fix BVH to world_aabb, and call updatelawnjelly
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
2020-12-23Use basic uniform set for depth prepassclayjohn
2020-12-24Add API to get frame setup time on CPUreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Ensure default value in _render_shadow is the same as parentMarcel Admiraal