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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-10
Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-04
Implement DirectionalLight2D
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-21
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-13
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Yuri Roubinsky
2020-10-13
FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-10-12
Fixes leaks with shader and material
Rafał Mikrut
2020-10-12
Free a SortShader and a ParticlesCopyShader
unknown
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Merge pull request #42548 from pezcode/lights-metallic
Rémi Verschelde
2020-10-03
Return proper texture view format for decals
clayjohn
2020-10-04
Add METALLIC to light() built-ins
Pablo Escobar
2020-09-27
Make YSort stable
John Pennycook
2020-09-22
Forbids varying declaration in particles and sky shaders
Yuri Roubinsky
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-13
Fixes crash when saving scene
Haoyu Qiu
2020-09-10
Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-09
Set repeat in all 3 dimensions in 3d textures
clayjohn
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-07
Clarify comparison precedence when enabling or disabling back buffer.
Marcel Admiraal
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