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Godot with FMOD integration
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Author
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-01
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion
Rémi Verschelde
2021-11-01
Merge pull request #54480 from timothyqiu/texture-replace
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-11-01
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603
Rémi Verschelde
2021-10-31
Fix multimesh buffer overflow in RendererStorageRD
SeleckyErik
2021-10-31
Merge pull request #54448 from CakHuri/treshold-to-threshold
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-30
Don't use Texture image caches if they are rendered to
Brian Semrau
2021-10-30
Merge pull request #54405 from JFonS/fix_instance_index
Rémi Verschelde
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
Fix instance index in forward clustered shader
jfons
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
Fix error spammed to output if `FogVolume` is setted to scene
Yuri Roubinsky
2021-10-29
Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Removed incorrect autocompletion of matrixes in shader
Yuri Roubinsky
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Fix shadow disabling on mobile renderer
Joan Fons
2021-10-25
Fix shadow disabling settings
jfons
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-25
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Merge pull request #54082 from Chaosus/fix_shader_crash
Yuri Roubinsky
2021-10-21
Prevent shader crash when passing constant expression to `textureGather`
Yuri Roubinsky
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-20
Prevent a rendering crash and error spam for uniform texture array
Yuri Roubinsky
2021-10-19
Merge pull request #53972 from zedutch/fix-shader-time-update
Rémi Verschelde
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-18
Validate enum range in RendererViewport::viewport_get_render_info
Haoyu Qiu
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
Merge pull request #53815 from Chaosus/fix_wireframe_render_mode
Rémi Verschelde
2021-10-15
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
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