Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node | Patrick | |
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9) | |||
2023-05-12 | Fix additional cases of breakage of rendering effects | Pedro J. Estébanez | |
(cherry picked from commit c58e50adccf5476dbc661cb2d0f807e419a9e586) | |||
2023-05-12 | Use proper UV in cubemap downsampler raster | clayjohn | |
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented (cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15) | |||
2023-04-27 | Fix unsupported sampler filter used for voxel GI | Pedro J. Estébanez | |
(cherry picked from commit 09aa1bbdb3c9dc4891a192854636a4e33ccd46bc) | |||
2023-04-27 | Fix breakages of volumetric fog on voxel GI changes | Pedro J. Estébanez | |
(cherry picked from commit 2beed0d5dcbfe6a69bc9d5a3a17c4977f10c9a7a) | |||
2023-04-24 | Use MODELVIEW_MATRIX for vertex transform when double precision is enabled | João Pedro Braz | |
This commit updates the double precision vertex transform code from using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead. This can be made possible by transforming the MODELVIEW_MATRIX back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX. With this in place we now properly handle VERTEX transformations that a Material Shader might do, such as billboard-ing. (cherry picked from commit 63c6f0b93ccc0f016b6b6ff7833c31371059a782) | |||
2023-04-24 | Don't store instance transform in RD 3D renderer unless requested | clayjohn | |
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191) | |||
2023-04-24 | Translate inactive particles to -INF | Erik Johnson | |
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938) | |||
2023-04-24 | Properly calculate lifetime_split for particles | clayjohn | |
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92) | |||
2023-04-07 | Fix the limit for interpolation of R0 with respect to metallic and SSR | mightygoat | |
Shlick term (cherry picked from commit 2c000cb72fc04fd76c5d3b6bc53955f83bf50c71) | |||
2023-03-27 | fix spotlight shadows in volumetric fog | RandomCatDude | |
(cherry picked from commit 59c31004f8c6feed601f2bfeedb86959563a4ef0) | |||
2023-03-14 | Fixes a canvas item set to clip children being drawn as black if no children ↵ | SlugFiller | |
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c) | |||
2023-03-14 | Fix AABB calculation for meshes using Skeleton2D | SlugFiller | |
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a) | |||
2023-03-13 | Use MSAA 2D texture in multipass tonemapper | Bastiaan Olij | |
(cherry picked from commit 903aa0e385ac79ca747029c0e12823b2671304a8) | |||
2023-03-13 | Add a few more rendering timestamps | clayjohn | |
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05) | |||
2023-03-13 | Avoid copying CanvasTexture when updating proxy | clayjohn | |
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c) | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-24 | Fixing issues with SSIL artifacts | Bastiaan Olij | |
2023-02-22 | Fix issue with default textures requiring arrays when using multiview | Bastiaan Olij | |
2023-02-21 | Merge pull request #73698 from clayjohn/SS-bias | Rémi Verschelde | |
Increase SSAO and SSIL bias to account for variance in mipmap generation | |||
2023-02-21 | Merge pull request #73478 from NewDefectus/master | Rémi Verschelde | |
Use the original canvas to calculate light positioning | |||
2023-02-21 | Increase SSAO and SSIL bias to account for variance in mipmap generation | clayjohn | |
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-16 | Fix sampling bug when SSAO is using half size | clayjohn | |
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-13 | Merge pull request #73240 from myaaaaaaaaa/worker-h | Rémi Verschelde | |
Move some `worker_thread_pool.h` includes out of header files | |||
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | |
2023-02-13 | Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers | Rémi Verschelde | |
Add render buffer support to screen space effects | |||
2023-02-10 | Add render buffer support to screen space effects | Bastiaan Olij | |
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #63829 from clayjohn/VULKAN-disable-multiview | Rémi Verschelde | |
Disable multiview shader versions when xr is disabled | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72464 from clayjohn/RD-skeleton-crash | Rémi Verschelde | |
Check if Skeleton exists before reading when calculating blend shapes | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Check if Skeleton exists before reading when calculating blend shapes | clayjohn | |
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas |