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Godot with FMOD integration
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Age
Commit message (
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Author
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
Yuri Roubinsky
2021-10-07
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Rémi Verschelde
2021-10-07
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-06
Remove bogus sky error check
clayjohn
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
radial fog fix
Manuel Dun
2021-09-29
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-28
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb
Rémi Verschelde
2021-09-28
Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-26
Fix GPUParticles3D local_coords
CaptainProton42
2021-09-26
Fix GPUParticles3D generate AABB
CaptainProton42
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-17
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-13
Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
Rémi Verschelde
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-09
Merge pull request #52476 from Lauson1ex/master
Juan Linietsky
2021-09-09
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Juan Linietsky
2021-09-07
Replace ACES tonemapper with a high quality one
Endri Lauson
2021-09-07
Merge pull request #52205 from BastiaanOlij/blit_source_rect
Bastiaan Olij
2021-09-05
Fix depth pass for shaders that set POSITION
Daniel Doran
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-30
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Juan Linietsky
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Merge pull request #51971 from aaronfranke/https
Max Hilbrunner
2021-08-23
Merge pull request #51947 from AnilBK/redundant-assignments
Michael Alexsander
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