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Author
2021-08-12
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
Fix CPUParticles2D disappearance after amount change
floppyhammer
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-10
Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Rémi Verschelde
2021-08-10
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Rémi Verschelde
2021-08-09
Make Blinn and Phong specular modes PBR
clayjohn
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
Add horizon specular occlusion
clayjohn
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-01
Merge pull request #50942 from BastiaanOlij/cubemap_raster
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fixed coding style
vitika9
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
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