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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
2020-12-24Use cubemap downsampler for reflection mipmapsclayjohn
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
2020-12-23Use basic uniform set for depth prepassclayjohn
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Ensure default value in _render_shadow is the same as parentMarcel Admiraal
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-17Added support for constants in shader `case` and array size declarationYuri Roubinsky
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-10Fixes to recent Vulkan errorsclayjohn
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-05Merge pull request #36382 from aaronfranke/unhide-the-hiddenRémi Verschelde
2020-12-05Frees CanvasShaderSDF reference (prevents warning at startup)Yuri Roubinsky
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz