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Godot with FMOD integration
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Author
2021-11-01
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603
Rémi Verschelde
2021-10-31
Fix multimesh buffer overflow in RendererStorageRD
SeleckyErik
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-30
Don't use Texture image caches if they are rendered to
Brian Semrau
2021-10-30
Merge pull request #54405 from JFonS/fix_instance_index
Rémi Verschelde
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
Fix instance index in forward clustered shader
jfons
2021-10-29
Fix error spammed to output if `FogVolume` is setted to scene
Yuri Roubinsky
2021-10-29
Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Fix shadow disabling on mobile renderer
Joan Fons
2021-10-25
Fix shadow disabling settings
jfons
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-20
Prevent a rendering crash and error spam for uniform texture array
Yuri Roubinsky
2021-10-19
Merge pull request #53972 from zedutch/fix-shader-time-update
Rémi Verschelde
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
Merge pull request #53815 from Chaosus/fix_wireframe_render_mode
Rémi Verschelde
2021-10-15
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
Yuri Roubinsky
2021-10-07
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Rémi Verschelde
2021-10-07
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-06
Remove bogus sky error check
clayjohn
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
radial fog fix
Manuel Dun
2021-09-29
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-28
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb
Rémi Verschelde
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