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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
2023-01-23Add a few more checks to ensure that unsupported image formats are not used i...clayjohn
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in R...clayjohn
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...Rémi Verschelde
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23Merge pull request #70457 from clayjohn/RD-particles-updateRémi Verschelde
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-22Check for disabled particle trail particle before initializing particle trailclayjohn