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Godot with FMOD integration
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2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Merge pull request #71939 from clayjohn/RD-texture-format
Rémi Verschelde
2023-01-23
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Rémi Verschelde
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...
Rémi Verschelde
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-19
Use proper space for forward GI reflections
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Only setup depth framebuffer properties when not rendering ReflectionProbes
clayjohn
2023-01-12
Merge pull request #71261 from clayjohn/RD-alpha-aa
Rémi Verschelde
2023-01-11
Take alpha antialising options into account when setting up materials
clayjohn
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-12
Merge pull request #71124 from clayjohn/forward-prepass
Rémi Verschelde
2023-01-11
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Rémi Verschelde
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
Only disable depth writing in opaque pipelines
clayjohn
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-04
Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
Merge pull request #70457 from clayjohn/RD-particles-update
Rémi Verschelde
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-22
Check for disabled particle trail particle before initializing particle trail
clayjohn
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