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Author
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Merge pull request #72031 from reduz/change-high-quality-texture-import
Rémi Verschelde
2023-01-30
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Rémi Verschelde
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72068 from clayjohn/RD-sky-texture
Rémi Verschelde
2023-01-26
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Rémi Verschelde
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
Fix range loop iteration regressions
bitsawer
2023-01-25
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...
clayjohn
2023-01-25
RenderForwardMobile - add dependency tracker info on geometry create
Henrique Coura
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Merge pull request #71939 from clayjohn/RD-texture-format
Rémi Verschelde
2023-01-23
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Rémi Verschelde
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...
Rémi Verschelde
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71776 from clayjohn/PointLight2D-indices
Rémi Verschelde
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-19
Use proper space for forward GI reflections
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
Flag dirty dependencies when GeometryInstance dependencies change in renderer
clayjohn
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Only setup depth framebuffer properties when not rendering ReflectionProbes
clayjohn
2023-01-12
Merge pull request #71261 from clayjohn/RD-alpha-aa
Rémi Verschelde
2023-01-11
Take alpha antialising options into account when setting up materials
clayjohn
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-12
Merge pull request #71124 from clayjohn/forward-prepass
Rémi Verschelde
2023-01-11
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Rémi Verschelde
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
Only disable depth writing in opaque pipelines
clayjohn
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
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