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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-15
Merge pull request #57904 from V-Sekai/fix_double_free_warning
Rémi Verschelde
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
Merge pull request #57888 from dusakus/depanoramize-spot-projector
Rémi Verschelde
2022-02-10
Fix 3D sky update performance regression
Hugo Locurcio
2022-02-10
Merge pull request #57535 from Calinou/visibility-range-fade-use-easing
Rémi Verschelde
2022-02-10
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
Rémi Verschelde
2022-02-10
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
Rémi Verschelde
2022-02-10
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
Free surface vertex_buffers after vertex_arrays due dependencies
SaracenOne
2022-02-10
Fix _free_render_buffer_data freeing shared half_texture and half_fb
SaracenOne
2022-02-09
remove normal_to_panorama from spotlight projector
Bartłomiej Dusak
2022-02-07
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-06
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Rémi Verschelde
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-05
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
Fix copy paste bug in renderer_rd/effects_rd.cpp
theoniko
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-01
Make visibility range alpha fade smoother
Hugo Locurcio
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-30
Fix orthogonal camera auto LOD calculation
orosmatthew
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-24
Minor fixes to shadow atlases:
jfons
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Fix volumetric fog memory leak on resize
clayjohn
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-16
Fix visible background line in intersections in screen-space reflections
Hugo Locurcio
2022-01-16
Merge pull request #56309 from Calinou/remove-pvrtc-support
Rémi Verschelde
2022-01-15
Remove mistakenly added push constant from SSR
clayjohn
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-12
Fix cannot use gaussian blur error
clayjohn
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
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