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Godot with FMOD integration
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Commit message (
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Author
2023-04-07
Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-03-27
fix spotlight shadows in volumetric fog
RandomCatDude
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-13
Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-13
Add a few more rendering timestamps
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-24
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-21
Merge pull request #73698 from clayjohn/SS-bias
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
Rémi Verschelde
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-07
Some code simplifications
Markus Sauermann
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Rémi Verschelde
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
Merge pull request #72404 from clayjohn/RD-sky-crash
Rémi Verschelde
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
Merge pull request #72031 from reduz/change-high-quality-texture-import
Rémi Verschelde
2023-01-30
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Rémi Verschelde
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72068 from clayjohn/RD-sky-texture
Rémi Verschelde
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