index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
Age
Commit message (
Expand
)
Author
2022-01-13
Fix various typos
luz paz
2022-01-12
Fix cannot use gaussian blur error
clayjohn
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
Merge pull request #54409 from clayjohn/VULKAN-glow-flicker
Rémi Verschelde
2022-01-04
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-04
Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Merge pull request #55714 from Geometror/fix-fog-spotlight
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-28
Remove unused struct fields in VoxelGIData
Hugo Locurcio
2021-11-28
Remove unused code in GI shaders
Hugo Locurcio
2021-11-28
Use 16-bit depth to improve dynamic VoxelGI performance
Hugo Locurcio
2021-11-27
Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
[next]