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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-30
Fix orthogonal camera auto LOD calculation
orosmatthew
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-24
Minor fixes to shadow atlases:
jfons
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Fix volumetric fog memory leak on resize
clayjohn
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-16
Merge pull request #56309 from Calinou/remove-pvrtc-support
Rémi Verschelde
2022-01-15
Remove mistakenly added push constant from SSR
clayjohn
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-12
Fix cannot use gaussian blur error
clayjohn
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
Merge pull request #54409 from clayjohn/VULKAN-glow-flicker
Rémi Verschelde
2022-01-04
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-04
Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
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