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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-19Merge pull request #60214 from JFonS/fix_depth_prepassClay John
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Merge pull request #60213 from JFonS/fix_depth_stateRémi Verschelde
2022-04-13Fix depth pre-pass on all face cull modesJoan Fons
2022-04-13Fix regression in rasterizer stateJoan Fons
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-11Use less blur for distant directional shadow splitsHugo Locurcio
2022-04-11Merge pull request #60137 from JFonS/fix_default_shadow_texRémi Verschelde
2022-04-11Merge pull request #60138 from JFonS/fix_spec_constantsRémi Verschelde
2022-04-11Fix specialization constant updates in color passesjfons
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-11Fix Vulkan validation errors on default depth texturesjfons
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-03-31Merge pull request #59385 from BastiaanOlij/extract_shader_storageRémi Verschelde
2022-03-31Fix typos with codespellRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-25Fix shader undefined variablenevarek
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-20Call the correct texture free method on texture storage cleanupBastiaan Olij
2022-03-18Add inverse projection matrix to fragment shader globalsnevarek
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-18Merge pull request #59087 from clayjohn/sky-modeRémi Verschelde
2022-03-17Merge pull request #58954 from Ansraer/alpha_scissorRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-17Another `-Wsign-compare` fixRémi Verschelde
2022-03-17Fix `-Wsign-compare` warning after #58993Rémi Verschelde
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-17Fix alpha scissor supportAnsraer
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-16Merge pull request #49092 from BastiaanOlij/multiview_clusteredRémi Verschelde
2022-03-15Merge pull request #45263 from KoBeWi/😕Rémi Verschelde
2022-03-14Fix D_GGX code which can cause divide-by-zero valsnowapril
2022-03-13Merge pull request #58819 from vreon/fix-eyedir-zRémi Verschelde
2022-03-09Change some math macros to constexprkobewi
2022-03-08Sky renderer: Only flip Z when calculating panorama_coordsJesse Dubay
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-07Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accumRémi Verschelde
2022-03-06Sky renderer: Don't invert Z component of light directionJesse Dubay
2022-03-06Add a UniformSet cachereduz
2022-03-05Fix flipped EYEDIR.z in sky shadersJesse Dubay
2022-03-05use the computed value ambient_accum for ambient_light in scene_forward_mobil...Priyansh Rathi
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio