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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-27Merge pull request #62362 from clayjohn/VULKAN-haloRémi Verschelde
2022-07-27Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaultsRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
2022-07-26Merge pull request #62972 from Chaosus/shader_groupsRémi Verschelde
2022-07-26Merge pull request #63236 from halgriffiths/fix-texture-rect-transposeRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22send FLAGS_TRANSPOSE_RECT to Vulkanhalgriffiths
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-09Fix dead link in TAA resolve shader commentHugo Locurcio
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-08Merge pull request #62277 from RandomShaper/depth_buffer_no_samplingRémi Verschelde