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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2021-06-17Implement animation slice drawing in CanvasItemreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-15Merge pull request #49630 from kodiwills/fix-custom-irradiance-typoRémi Verschelde
2021-06-15Fix typo in CUSTOM_IRRADIANCE calculationsKodi
2021-06-14Merge pull request #49584 from timothyqiu/shader-data-null-checkRémi Verschelde
2021-06-14Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde
2021-06-14Merge pull request #49585 from timothyqiu/oh-unsignedRémi Verschelde
2021-06-14Fix invalid read when using MultiMeshHaoyu Qiu
2021-06-14Add missing null check for ShaderDataHaoyu Qiu
2021-06-14Fixed error spam when XR mode is not enabled and a missed setting renameBastiaan Olij
2021-06-13Store SSAO uniform sets per viewportclayjohn
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Make shader compiler again after roughness limiter fixreduz
2021-06-12Merge pull request #49549 from clayjohn/VULKAN-roughness-limiterJuan Linietsky
2021-06-12Fix roughness limiter derivativeclayjohn
2021-06-12Fix VoxelGI (works again).reduz
2021-06-12Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godotRémi Verschelde
2021-06-11Validate texture in RendererStorageRD::freePaweł Fertyk
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-09Fix shader compilation with render_mode: `specular_phong`Yuri Roubinsky
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-31Implement shader cachingreduz
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-12Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-05Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_rendererRémi Verschelde
2021-05-04Remove repeat from forward mobile rendererBastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-25Remove duplicate commentsDennis Brakhane
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-17Split particle shader entry pointsreduz
2021-04-14Refactor GLSL shader compilationreduz