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Godot with FMOD integration
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Author
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Merge pull request #50137 from reduz/fix-boot-splash
Rémi Verschelde
2021-07-04
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Rémi Verschelde
2021-07-04
Merge pull request #50144 from reduz/fix-ssr
Rémi Verschelde
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-25
Merge pull request #49885 from reduz/implement-render-pass-support
Rémi Verschelde
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-24
Merge pull request #49826 from groud/fix_mesh_transform
Rémi Verschelde
2021-06-23
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-15
Merge pull request #49630 from kodiwills/fix-custom-irradiance-typo
Rémi Verschelde
2021-06-15
Fix typo in CUSTOM_IRRADIANCE calculations
Kodi
2021-06-14
Merge pull request #49584 from timothyqiu/shader-data-null-check
Rémi Verschelde
2021-06-14
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
2021-06-14
Merge pull request #49585 from timothyqiu/oh-unsigned
Rémi Verschelde
2021-06-14
Fix invalid read when using MultiMesh
Haoyu Qiu
2021-06-14
Add missing null check for ShaderData
Haoyu Qiu
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Store SSAO uniform sets per viewport
clayjohn
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-12
Make shader compiler again after roughness limiter fix
reduz
2021-06-12
Merge pull request #49549 from clayjohn/VULKAN-roughness-limiter
Juan Linietsky
2021-06-12
Fix roughness limiter derivative
clayjohn
2021-06-12
Fix VoxelGI (works again).
reduz
2021-06-12
Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godot
Rémi Verschelde
2021-06-11
Validate texture in RendererStorageRD::free
Paweł Fertyk
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Fix shader compilation with render_mode: `specular_phong`
Yuri Roubinsky
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