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Godot with FMOD integration
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Commit message (
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Author
2022-06-27
Rationalize certain cases of texture usage flags
Pedro J. Estébanez
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-20
Clean up Hash Functions
reduz
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-09
Fix incorrect sky rotation based on camera axis
Yuri Rubinsky
2022-06-09
Fix `TIME` compilation for custom functions in spatial shader
Yuri Rubinsky
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-08
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...
clayjohn
2022-06-08
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Rémi Verschelde
2022-06-07
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-03
Merge pull request #61554 from Chaosus/shader_fix_hints
Rémi Verschelde
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-31
Merge pull request #61572 from clayjohn/ssao-license
Rémi Verschelde
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-28
Fix error with !rb spam when using background color mode with reflection probes
clayjohn
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-24
Fix particle system from going inactive early
GanidhuAbey
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-21
Add timestamps to some rendering effects
trollodel
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-12
Add a new HashMap implementation
reduz
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