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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Fix updating OccluderPolygon shapessakrel
2022-08-26Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-biasRémi Verschelde
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-25Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Add Blendshape SupportOmar El Sheikh
2022-08-20Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-20Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-19Merge pull request #64342 from clayjohn/DOF-scaleMax Hilbrunner
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-11Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...Hugo Locurcio
2022-08-10Detect if VRS supported before creating default VRS textureclayjohn
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-09Fix resource leaks in VoxelGIBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Fix uniform set creation error due to null RIDPedro J. Estébanez
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky