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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
2021-11-28Remove unused code in GI shadersHugo Locurcio
2021-11-28Use 16-bit depth to improve dynamic VoxelGI performanceHugo Locurcio
2021-11-27Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55311 from Chaosus/fix_uniform_arrayRémi Verschelde
2021-11-25Fix uniform array alignment to fix a bugYuri Roubinsky
2021-11-25Remove disabled debug code in ClusterBuilderRDHugo Locurcio
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix shader crashing when using `ALBEDO` or `ALPHA` in light functionYuri Roubinsky
2021-11-08add more OpenGL attributesNHodgesVFX
2021-11-08Implement CameraEffects override_exposureDominic-ATOR
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-11-01Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603Rémi Verschelde
2021-10-31Fix multimesh buffer overflow in RendererStorageRDSeleckyErik
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
2021-10-30Don't use Texture image caches if they are rendered toBrian Semrau
2021-10-30Merge pull request #54405 from JFonS/fix_instance_indexRémi Verschelde
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-29Weight glow samples to reduce firefliesclayjohn
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-29Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky
2021-10-29Fix crash when opening a converted `FogMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-26Fix shadow disabling on mobile rendererJoan Fons