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Godot with FMOD integration
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2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Merge pull request #68574 from clayjohn/RD-shadow-time
Rémi Verschelde
2022-11-12
Properly set TIME shader uniform when rendering shadows
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-11-11
Merge pull request #68496 from clayjohn/RD-point
Rémi Verschelde
2022-11-11
Merge pull request #68511 from clayjohn/RD-mobile-sky
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-11-09
Fix GPUParticles not rendering in doubles build of the engine.
clayjohn
2022-11-08
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
clayjohn
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
Merge pull request #67878 from clayjohn/RD-particles-amount
Rémi Verschelde
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67907 from clayjohn/RD-model-matrix
Rémi Verschelde
2022-10-31
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Fix ss_effects_flags uniform in clustered forward renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-27
Merge pull request #66383 from aaronfranke/basis-from-euler
Clay John
2022-10-27
Improved consistency between vector field texture and world space
Andreas Raddau
2022-10-26
Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-26
Correctly rename to read_model_matrix when using shader builtins that rely on...
clayjohn
2022-10-25
Correctly set number of particle dispatches when setting view axis
clayjohn
2022-10-22
Fix cluster_render.glsl failing on some Macs
Anders Stenberg
2022-10-21
Fix draw_primitive ignoring texture argument
MrBlockers
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
Code simplifications
Markus Sauermann
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-13
Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
Rémi Verschelde
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-11
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
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