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Author
2021-06-12
Make shader compiler again after roughness limiter fix
reduz
2021-06-12
Merge pull request #49549 from clayjohn/VULKAN-roughness-limiter
Juan Linietsky
2021-06-12
Fix roughness limiter derivative
clayjohn
2021-06-12
Fix VoxelGI (works again).
reduz
2021-06-12
Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godot
Rémi Verschelde
2021-06-11
Validate texture in RendererStorageRD::free
Paweł Fertyk
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Fix shader compilation with render_mode: `specular_phong`
Yuri Roubinsky
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-05
Rename GI Classes
reduz
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Merge pull request #48933 from Chaosus/shader_array_params
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-05-12
Merge pull request #48472 from BastiaanOlij/render_state
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-05
Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer
Rémi Verschelde
2021-05-04
Remove repeat from forward mobile renderer
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-23
Implement occlusion culling
jfons
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-09
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-03-31
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-18
Changed SCsub for shaders to find shaders automatically and create dependenci...
Bastiaan Olij
2021-03-17
Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-03-11
Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
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