index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
Age
Commit message (
Expand
)
Author
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-18
More fixes to mobile renderer
reduz
2021-08-17
Fixes to mobile renderer
reduz
2021-08-17
Fix incorrect uniform buffer size for particles
Yuri Roubinsky
2021-08-16
Merge pull request #51635 from reduz/further-mobile-optimizations
Juan Linietsky
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
Moved disabling bokeh shader variants to before the version_create call
Bastiaan Olij
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-14
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-13
More optimizations on the mobile renderer.
reduz
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Merge pull request #51609 from Chaosus/shader_fix_varying_error
Yuri Roubinsky
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Use nearest mipmaps for both minification and magnification
Hugo Locurcio
2021-08-12
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
Fix CPUParticles2D disappearance after amount change
floppyhammer
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-10
Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Rémi Verschelde
2021-08-10
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Rémi Verschelde
2021-08-09
Make Blinn and Phong specular modes PBR
clayjohn
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
Add horizon specular occlusion
clayjohn
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-01
Merge pull request #50942 from BastiaanOlij/cubemap_raster
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-29
Fix directional shadow bias
reduz
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fixed coding style
vitika9
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
[next]