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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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Author
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-27
Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Ensure default value in _render_shadow is the same as parent
Marcel Admiraal
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-10
Fixes to recent Vulkan errors
clayjohn
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz