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Godot with FMOD integration
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2022-04-11
Merge pull request #60137 from JFonS/fix_default_shadow_tex
Rémi Verschelde
2022-04-11
Merge pull request #60138 from JFonS/fix_spec_constants
Rémi Verschelde
2022-04-11
Fix specialization constant updates in color passes
jfons
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-25
Fix shader undefined variable
nevarek
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-17
Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
Fix alpha scissor support
Ansraer
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-03
Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-01
Revert "Fix particle trail glitch"
Rémi Verschelde
2022-02-28
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Rémi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-26
Fix particle trail glitch
floppyhammer
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-23
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
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