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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulateRémi Verschelde
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-25do not apply modulate on canvas when unshaded is setMiguel Gonzalez Sanchez
2022-09-24fix broken 2D light blending, addresses #49922Miguel Gonzalez Sanchez
2022-09-23Move deband to end of tonemapping.clayjohn
2022-09-23Merge pull request #66284 from clayjohn/particles-mem-bugRémi Verschelde
2022-09-22Properly initialize motion vectors offset when motion vectors are disabled.clayjohn
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
2022-09-19enabled ambient_light_disabled render mode flagLogan Lang
2022-09-19Merge pull request #66065 from kidinashell/issue-59488Rémi Verschelde
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-19Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't workTobias Widner
2022-09-19Merge pull request #65915 from clayjohn/VULKAN-mobile-fogRémi Verschelde
2022-09-16Restore fog in vulkan mobile renderer.clayjohn
2022-09-16Merge pull request #65833 from JFonS/taa_fix_particles_errorsRémi Verschelde
2022-09-16Fix error spam in the renderer when using GPUParticles3DJFonS
2022-09-16Merge pull request #65794 from Geometror/fix-canvas-backbufferRémi Verschelde
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-15Fix/restore BackBufferCopyHendrik Brucker
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-13Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...Bastiaan Olij
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-12Merge pull request #65594 from clayjohn/SSR-dialectricRémi Verschelde
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-05Fix DoF artifacting at high blur amountsceLoFaN
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij