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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Copy_to_fb is available in both raster and clustered renderers, remove unwant...
Bastiaan Olij
2022-05-12
Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-09
Fix instance uniform shader crash in custom functions
Yuri Roubinsky
2022-05-05
Check multimesh before uniform set creation
mightygoat
2022-05-05
Fix the uniform set creation of multimesh with a invalidated buffer
mightygoat
2022-05-04
Merge pull request #58298 from Calinou/decal-distance-fade-use-easing
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Make Decal distance fade smoother
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-01
Merge pull request #60682 from Chaosus/shader_vec3_hint_color
Yuri Rubinsky
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-30
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-25
Fix clearing backbuffer if there are no items
NNesh
2022-04-25
Merge pull request #60407 from JFonS/fix_color_pass_lm
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-21
Add missing color pass flags to the valid list
Joan Fons
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Merge pull request #60214 from JFonS/fix_depth_prepass
Clay John
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Merge pull request #60213 from JFonS/fix_depth_state
Rémi Verschelde
2022-04-13
Fix depth pre-pass on all face cull modes
Joan Fons
2022-04-13
Fix regression in rasterizer state
Joan Fons
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
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