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Godot with FMOD integration
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Commit message (
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Author
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-12
Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probes
Rémi Verschelde
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Unify material parameter update
reduz
2021-07-06
Fix indexing of multiple reflection probes
Bastiaan Olij
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Merge pull request #50137 from reduz/fix-boot-splash
Rémi Verschelde
2021-07-04
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Rémi Verschelde
2021-07-04
Merge pull request #50144 from reduz/fix-ssr
Rémi Verschelde
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-25
Merge pull request #49885 from reduz/implement-render-pass-support
Rémi Verschelde
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-24
Merge pull request #49826 from groud/fix_mesh_transform
Rémi Verschelde
2021-06-23
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-15
Merge pull request #49630 from kodiwills/fix-custom-irradiance-typo
Rémi Verschelde
2021-06-15
Fix typo in CUSTOM_IRRADIANCE calculations
Kodi
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