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Godot with FMOD integration
RayHammer
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Author
2022-04-25
Merge pull request #60407 from JFonS/fix_color_pass_lm
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-21
Add missing color pass flags to the valid list
Joan Fons
2022-04-19
Merge pull request #60214 from JFonS/fix_depth_prepass
Clay John
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Merge pull request #60213 from JFonS/fix_depth_state
Rémi Verschelde
2022-04-13
Fix depth pre-pass on all face cull modes
Joan Fons
2022-04-13
Fix regression in rasterizer state
Joan Fons
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-11
Merge pull request #60137 from JFonS/fix_default_shadow_tex
Rémi Verschelde
2022-04-11
Merge pull request #60138 from JFonS/fix_spec_constants
Rémi Verschelde
2022-04-11
Fix specialization constant updates in color passes
jfons
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-25
Fix shader undefined variable
nevarek
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-17
Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
Fix alpha scissor support
Ansraer
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
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