index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
Age
Commit message (
Expand
)
Author
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-18
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Clay John
2021-02-18
Reorganize Project Settings
reduz
2021-02-17
Fix math error in blend shape application tolerance
Kayomn
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
Invert spotlight angle attenuation
jfons
2021-02-07
Merge pull request #45786 from reduz/fix-sdfgi-radeon
Rémi Verschelde
2021-02-07
Fixed a SDFGI reflections bug in Radeon
reduz
2021-02-07
Fix volumetric fog for SpotLights
jfons
2021-02-06
Fix SDFGI bug after previous optimization.
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Fix mismatched define in scene_forward.glsl for POSITION override
Lyuma
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-01
Don't use trashy max_decals value to prevent crashes
Rafał Mikrut
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-21
Use Interleaved gradient noise for shadow samples
clayjohn
2021-01-20
Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
[next]