index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_mobile
Age
Commit message (
Expand
)
Author
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-04
Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-14
Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij