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path: root/servers/rendering/renderer_rd/shaders/environment
AgeCommit message (Expand)Author
2022-10-13Fix volumetric fog not rendering at densities lower than or equal to 0.001Hugo Locurcio
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij