Age | Commit message (Expand) | Author |
---|---|---|
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-07-29 | Keep SdfgiDebug shader's push constant size <= 128 | Pedro J. Estébanez |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |
2022-07-21 | Fix various typos not caught by codespell | luz paz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |