Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Use proper UV in cubemap downsampler raster | clayjohn | |
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented (cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15) | |||
2023-04-07 | Fix the limit for interpolation of R0 with respect to metallic and SSR | mightygoat | |
Shlick term (cherry picked from commit 2c000cb72fc04fd76c5d3b6bc53955f83bf50c71) | |||
2023-02-21 | Increase SSAO and SSIL bias to account for variance in mipmap generation | clayjohn | |
2023-02-16 | Fix sampling bug when SSAO is using half size | clayjohn | |
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-07 | Move luminance effect into its own class and use new buffers system | Bastiaan Olij | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-15 | Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff | Rémi Verschelde | |
Add maximum roughness cutoff to SSR to improve performance | |||
2022-12-13 | Merge pull request #70009 from clayjohn/glow-hq | Rémi Verschelde | |
Remove high quality glow as it is not any higher quality than regular glow | |||
2022-12-13 | Merge pull request #70003 from clayjohn/GLES3-cc | Rémi Verschelde | |
Various fixes and documentation for CanvasGroup | |||
2022-12-13 | Various fixes and documentation for CanvasGroup | clayjohn | |
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer | |||
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | |
2022-12-10 | Add maximum roughness cutoff to SSR to improve performance | Hugo Locurcio | |
In a test scene with mixed rough and non-rough materials, this saves upwards of 0.15 ms of GPU time with very little visual artifacting (GTX 1080, 2560×1440). | |||
2022-12-09 | Fade out SSR with roughness so that it doesn't show at high roughness amounts | clayjohn | |
2022-12-02 | Properly remap roughness when reading from radiance map | clayjohn | |
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3 | |||
2022-11-18 | Merge pull request #68710 from BastiaanOlij/fix_vrs | Rémi Verschelde | |
Fix VRS issues | |||
2022-11-17 | Finish implementing Canvas Background mode | clayjohn | |
2022-11-17 | Fix VRS issues | Bastiaan Olij | |
2022-11-10 | Use raster versions of copy effects for 2D operations when using the mobile ↵ | clayjohn | |
renderer This PR implements a few basic copy operations in raster that weren't available before | |||
2022-10-26 | Ensure vulkan subgroups are disabled for MoltenVK | Gordon MacPherson | |
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it. | |||
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij | |
2022-09-27 | Merge pull request #66466 from clayjohn/FXAA-fix | Rémi Verschelde | |
Take FXAA samples from half-pixel coordinates to improve quality | |||
2022-09-27 | Merge pull request #66317 from clayjohn/debanding-bug | Rémi Verschelde | |
Move deband to end of tonemapping. | |||
2022-09-26 | Take FXAA samples from half-pixel coordinates to improve quality | clayjohn | |
2022-09-26 | Make dependencies with shader includes in subfolders | Bastiaan Olij | |
2022-09-23 | Move deband to end of tonemapping. | clayjohn | |
This avoids artifacts when using adjustments and color correction | |||
2022-09-15 | Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur | Rémi Verschelde | |
2022-09-09 | Properly scale SSR reflection based on metallic value for dielectric materials | clayjohn | |
2022-09-05 | Fix DoF artifacting at high blur amounts | ceLoFaN | |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-12 | Properly scale depth in bokeh_dof effect so that setting distance to blur ↵ | clayjohn | |
effect is accurate again | |||
2022-08-03 | Fade screen-space reflection towards inner margin | Hugo Locurcio | |
- Fade reflection towards inner margin and clip it at screen edges instead of external margin. - Round edges of the fade margin if both are being cut off to prevent sharp corners. Co-authored-by: puchik <puchik@users.noreply.github.com> | |||
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij | |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | |
2022-06-15 | Fix glow in Mix mode not working correctly when FXAA is enabled | Hugo Locurcio | |
Glow must be performed after FXAA to ensure correct appearance. | |||
2022-05-18 | Fix tonemapper shader to correctly apply alpha channel | Yuri Rubinsky | |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij | |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij | |