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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-05
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij