Age | Commit message (Expand) | Author |
---|---|---|
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-12 | Properly scale depth in bokeh_dof effect so that setting distance to blur eff... | clayjohn |
2022-08-03 | Fade screen-space reflection towards inner margin | Hugo Locurcio |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | RĂ©mi Verschelde |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-15 | Fix glow in Mix mode not working correctly when FXAA is enabled | Hugo Locurcio |
2022-05-18 | Fix tonemapper shader to correctly apply alpha channel | Yuri Rubinsky |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij |