Age | Commit message (Expand) | Author |
2023-01-14 | fix normal map not flipping in sprite2D | jainl28patel |
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn |
2022-10-18 | Code simplifications | Markus Sauermann |
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn |
2022-09-28 | Clean up canvas light shader API. | clayjohn |
2022-09-27 | Merge pull request #66370 from bitbrain/fix-light2d-blend-modes | Rémi Verschelde |
2022-09-25 | do not apply modulate on canvas when unshaded is set | Miguel Gonzalez Sanchez |
2022-09-24 | fix broken 2D light blending, addresses #49922 | Miguel Gonzalez Sanchez |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-04-22 | Implement Label3D node. | bruvzg |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-06-23 | Fixes Mesh2D drawn without modulation | Gilles Roudière |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-04 | RenderingServer reorganization | reduz |