Age | Commit message (Expand) | Author |
---|---|---|
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-04 | RenderingServer reorganization | reduz |