Age | Commit message (Expand) | Author |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-06-02 | Light2D shadow mask construction fix | lawnjelly |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |