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path: root/servers/physics_2d/body_2d_sw.h
AgeCommit message (Expand)Author
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix point gravity calculationPouleyKetchoupp
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-12Godot Physics solver optimizationPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-04make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-05-11Implemented physics materialAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky