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path: root/servers/physics_2d/body_2d_sw.h
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2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!RĂ©mi Verschelde
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-18Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix operator definition for AreaCMPFabio Alessandrelli
2015-04-14Implement Area2D space_override_mode combineFabio Alessandrelli
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-02-22-added kinematic bodyJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky