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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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body_2d_sw.h
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Author
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-14
Fix operator definition for AreaCMP
Fabio Alessandrelli
2015-04-14
Implement Area2D space_override_mode combine
Fabio Alessandrelli
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky