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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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resources
/
world_3d.h
Age
Commit message (
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Author
2023-01-31
Create default World physics spaces on demand only
smix8
2023-01-30
Create default World navigation maps on demand only
smix8
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde