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path: root/scene/resources/visual_shader_particle_nodes.h
AgeCommit message (Expand)Author
2023-01-09Add few improvements for `VisualShaderNodeParticleRandomness`Yuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-08-16Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`Yuri Roubinsky
2021-06-07Continuation of work on visual particles systemYuri Roubinsky