Age | Commit message (Expand) | Author |
2022-11-10 | Visual Shader UVFunc keep existing input value on function change | dzil123 |
2022-10-19 | Fix code generation for some visual shader nodes | Yuri Rubinsky |
2022-10-18 | Fix typo in VisualShader DistanceFade node | Patrick |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky |
2022-09-03 | Disable Output port preview of Linear Depth Visual Shader node | Patrick |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Fix LinearDepth calculation for GLES3 | Patrick |
2022-08-27 | Implement custom non-trivial shader functions | Patrick Exner |
2022-08-18 | Merge pull request #63999 from QbieShay/qbie/vs-qol | Clay John |
2022-08-12 | Improve visual shader defaults for quality of life | QbieShay |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde |
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker |
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-08 | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky |
2022-02-20 | simplify calculation of max in grayscale | Markus Sauermann |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky |
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky |
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky |
2022-01-28 | [VisualShader] Merge scalar and vector derivative functions into one | Yuri Roubinsky |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky |
2021-11-12 | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky |
2021-10-13 | Add a default input parameter field to CurveTexture (in visual shaders) | Yuri Roubinsky |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde |
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde |
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky |
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky |
2021-08-11 | Few improvements for constants in visual shader | Yuri Roubinsky |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |